Glossary ======== .. glossary:: World One running Ishtaria server instance with its own planet, players, economy and rules configuration. Portal In-game structure that connects two federated worlds. Allowed by an agreement, built by players. Federation agreement Bilateral, per-side configuration that defines what may cross between two worlds. See :doc:`federation/agreement`. Travel ticket Signed, short-lived, single-use document that carries a player across a portal. See :doc:`federation/travel-ticket`. Home server The world that issued a player's identity (``@user:home``) and keeps the player's master record. Provenance Signed record of which world minted an item. Ruleset Versioned set of item kinds, categories, recipes and fallbacks (``core-rules@1.0``). Federating worlds must share its major version. Cell Hexagonal H3 cell on the planet surface; the unit of simulation, sharding and storage. Delta A stored change to the procedurally generated base world. Catch-up Materialising concrete entities from aggregate state when a region becomes observed again. Wayfarer A generated character that walks the footpath between two towns (``MovementKind::Travel``). It pockets dropped items and sells them to the nearest merchant at a markup. See :doc:`architecture/trading`. Ground pile An unequipped inventory stack thrown at a character's feet (``ground_items``). It stays until a player picks it up or an NPC scoops it.