Ishtaria ======== **Ishtaria** is an open-source, persistent, federated virtual planet of roughly Earth's size, with comparable physics and a living ecosystem. Players connect with a client, move freely and shape a fully customisable avatar. The world starts as untouched wilderness: everything has to be gathered, crafted, bought or bartered. Time keeps running while a player is offline. Anyone can run their own world. When the operators of two worlds agree, the worlds are linked through **portals** that players build in-game. .. toctree:: :maxdepth: 2 :caption: Overview vision world-overview gameplay quests-and-npcs roadmap glossary .. toctree:: :maxdepth: 2 :caption: Architecture architecture/index architecture/server architecture/client architecture/simulation architecture/gathering architecture/trading architecture/story architecture/persistence .. toctree:: :maxdepth: 2 :caption: Federation federation/index federation/agreement federation/portal-links federation/travel-ticket federation/items-and-economy .. toctree:: :maxdepth: 2 :caption: Operating a world operations/installation operations/configuration operations/hardening operations/monitoring operations/backup .. toctree:: :maxdepth: 2 :caption: Development development/repositories development/local-setup development/invariants development/server-tour development/client-tour development/cookbook development/audit-2026-11 development/building-packages development/steam development/contributing .. toctree:: :maxdepth: 1 :caption: Decision records decisions/index