Glossary

World

One running Ishtaria server instance with its own planet, players, economy and rules configuration.

Portal

In-game structure that connects two federated worlds. Allowed by an agreement, built by players.

Federation agreement

Bilateral, per-side configuration that defines what may cross between two worlds. See Federation agreement.

Travel ticket

Signed, short-lived, single-use document that carries a player across a portal. See Travel ticket and handover.

Home server

The world that issued a player’s identity (@user:home) and keeps the player’s master record.

Provenance

Signed record of which world minted an item.

Ruleset

Versioned set of item kinds, categories, recipes and fallbacks (core-rules@1.0). Federating worlds must share its major version.

Cell

Hexagonal H3 cell on the planet surface; the unit of simulation, sharding and storage.

Delta

A stored change to the procedurally generated base world.

Catch-up

Materialising concrete entities from aggregate state when a region becomes observed again.

Wayfarer

A generated character that walks the footpath between two towns (MovementKind::Travel). It pockets dropped items and sells them to the nearest merchant at a markup. See Trading, ground loot and wayfarers.

Ground pile

An unequipped inventory stack thrown at a character’s feet (ground_items). It stays until a player picks it up or an NPC scoops it.